The Jedi Knight is the second Force-using class for the Republic. The faction and focuses on Light-Saber combat with Force powers as a secondary asset. Players choose between the Jedi Guardian and Jedi Sentinel advanced classes, which focus on heavy Armor and dealing damage respectively. Guardians, which wear heavy Armor and carry a single Light-Saber, are classified as Melee Tanks or Melee Damages, and they make use of the Vigilance and Defence skill trees. These trees teach single-blade combat and defensive abilities respectively, and the Force technique-Centered Focus skill tree is shared by both Guardians and Sentinels.
Sentinels are classified only as Melee Damage and make use of two lightsabers, forsaking the ability to use heavy armor in exchange for increased damage.
The Sentinel’s Watchman skill tree adds to the player’s single-blade offensive potential, while the Combat tree teaches general combat to help quickly eliminate enemies. Only the Human, Miraluka, Mirialan, Twi’lek, and Zabrak species were initially available for the Jedi Knight, though all species are now available.
The Knight class receives a Defender-class light corvette as their personal vessel just as the Consular does, and the Knight’s five companions are T7-O1, Kira Carsen, Doc, Fideltin Rusk, and Lord Scourge